
TubeChild TK421
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Posted - 2007.07.13 17:43:00 -
[2]
Originally by: Xeliya So your saying if I build a Wyvren (14b for mins + 2 months work) I should have to fit a Co-Proc to fit it with the best grear or go with low cpu crap?
Originally by: Incantare
Armor tankers don't have similar problems with grid.
With maxed skills:
giga pulseA rev gets 812 500 grid. Two capital reps take 125 000 each, and siege mod another 437 500 leaving it with 125 000 free grid with no grid heavy items left to fit. 382.5 CPU left. If you wanted you could fit a third capital rep (and nothing else).
Beams take up some more grid but then you still have 23 750 grid left along with 347.5 cpu for rechargers, EANM etc. That's still a lot of breathing room.
Moros gets 65 000 grid left after 2 capital armor reps, siege mod and siege blasters. 440 CPU left.
31 250 grid and 417.5 CPU left after fitting rails instead.
Phoenix has 117 500 grid and 293.75 after capital shield booster, siege mod and citadel torpedoes.
Way too much grid, not enough CPU. A t2 EANM takes 36 CPU, a t2 invuln takes 44. In general the shield tank is cpu hungry but the phoenix has less cpu left for its fitting.
For the Chimera it's worse because of capital shield transfers which have insane CPU reqs as well.
There's obviously a problem. Please fix Caldari caps CCP.
Well, armor tanking capitals don't have to give up a primary tanking slot if they don't need more grid, just like shield tankers don't give up a primary shield slot. You want a full rack of diagnostic systems? Sounds like a two-rack tank to me...and you're complaining that you can't fit everything else and the kitchen sink too.
And in my own experience, EVERY SINGLE ONE of the lesser ships requires fitting mods if you want to fit "the best" equipment possible, from frigate to battleship, T1 to T2, be it for CPU or armor.
Guess what people, fitting isn't automatically "okay throw all the biggest numbered mods on and win one for the e-p33n." Fitting ships is about making tradeoffs to maximize your efficiency in some areas while taking hits in others and hoping you come out with the more effective ship.
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